Talking Liquid Glass With Apple ⇥ captainswiftui.substack.com
Danny Bolella attended one of Apple’s “Let’s Talk Liquid Glass” workshops:
Let’s address the elephant in the room. If you read the comments on my articles or browse the iOS subreddits, there is a vocal contingent of developers betting that Apple is going to roll back Liquid Glass.
The rationale usually points to the initial community backlash, the slower adoption rate of iOS 26, and the news that Alan Dye left Apple for Meta. The prevailing theory has been: “Just wait it out. They’ll revert to flat design.”
I shared this exact sentiment with the Apple team.
Their reaction? Genuine shock. They were actually concerned that developers were holding onto this position. They made it emphatically clear that Liquid Glass is absolutely moving forward, evolving, and expanding across the ecosystem.
Unsurprising. Though I expect a number of people reading this will be disappointed, I cannot imagine a world in which Apple would either revert to its previous design language or whip together something new. It is going to ride Liquid Glass and evolve it for a long time; if history is a good rule of thumb, assume ten years.
In theory, this is a good thing. Even on MacOS, I can find things I prefer to its predecessor, though admittedly they are few and far between. This visual design feels much more at home on iOS. The things that cause me far more frustration on a daily basis are the unrelenting bugs across Apple’s ecosystem, like how I just finished listening to an album with my headphones and then, when I clicked “play” on a new album, Music on MacOS decided it should AirPlay to my television instead of continuing through my headphones. That kind of stuff.
Regardless of whatever one thinks the visual qualities of Liquid Glass, the software quality problem is notable there, too. We are now on the OS 26.4 set of releases and I am still running into plenty of instances with bizarre and distracting compositing problems. On my iPhone, the gradients that are supposed to help with legibility in the status bar and toolbar appear, disappear, and change colour with seemingly little relevance to what is underneath them. Notification Centre remains illegible until it is fully pulled down. Plus, I still see the kinds of graphics bugs and Auto Layout problems I have seen for a decade.
I hope to see a more fully considered version of the Liquid Glass design language at WWDC this year, and not merely from a visual perspective. This user interface is software, just like dedicated applications, and it is chockablock full of bugs.
Bolella, emphasis mine:
I plan to share an article soon where I break down the exact physics, z-axis rules, and “Barbell Layouts” of this hierarchy. But the high-level takeaway from the NYC labs is crystal clear: maximize your content, push your controls to the poles, and never let the interface compete with the information.
If you say so, Apple.
